When you ask the question Are the AAA titles dead, you are invariably referring to the fast changing trends of today’s professional circuits. The new generation of games is taking up the challenges of distributed gaming in an entirely unique and novel way.


  • The traditional AAA games involve huge infrastructure for

    • Game creation: – This is the initial stage of the professional game. 3-d studios, expensive licensed software, highly-paid designers and techies and a bunch of potential-sponsors are involved. A success demands

      • Continued innovation: – It means new controls, new gadgets and new set of ideas. The need to down-size the hardcore-digital effects to fit into an I-pad, a-smart phone or a mobile hand-set requires lot of time and money.

      • Continued sponsorship: – The sponsors have a specific-goal of profitability, which is quite obvious. The millions of dollars which they have invested may or may not bring the rewards within the expected time-span. In these cases, the sponsors may chose to back-track. This has affected many professional-gaming tournaments and consequently, a heavy toll of the players’ careers as well.

    • Game distribution and publicity: – This is the additional cost which needs to be borne by the sponsors and game-publishers. In the world dominated by “star figures”, selling of a simple chocolate-bar needs a super-star. Apply the same scenario in the thickly-competitive world of “in the console” professional games, it takes a lot of initial funding to push the game into limelight.

    • Sustaining the campaign: – This needs viewer’s acceptance and encouragement. That means, the sponsors will have to get the best of “playing brains”, train them and then test their luck in the AAA-game race.

  • The viewer’s changing interests is quite evident from the moment casual-gaming tournaments have taken over. The new breeds of intellectual developers are using open-source technology to develop easily downloadable versions of these giant AAA games. Moreover, the sort of flexibility which is available in developing and deploying these games is not present in the big-time licensed software. They need bulky hardware, expensive gadgets and a load full of RAM just for loading and initializing the game. This has made many potential viewers to move away from AAA games onto the latest mobile-enabled apps have nearly taken over the new generation games because they are able to make more money in a relaxed manner.

  • Once the viewers and players are moving, the sponsors will naturally move away from the big studios and start focusing on tech-savy players and viewers.

  • The scenario today is that the investments in the field of AAA circuits are not entirely extinct. It is still making money, people are watching, players are still training hard, tournaments are being conducted and the winners are getting richly rewarded. It means, the big-time industry is still thriving. The only difference is that it is shifting slowly, but certainly.


It is only the sheer-adaptability of AAA technology to mobile and android consoles that can either seal the fate of AAA titles in its favour or against.

Lately I fell into discussion with friends (in the bar drinking beer) about Fallout. The main dispute was about Fallout versus Fallout 3. Is it still an RPG with the legacy of original series? And what will the Fallout 4 will be about? Well I can tell you it ended with the flame war :) I will present you my arguments and thoughts about Fallout 3 and how I felt when I was playing the games and you can believe me I finished these 2 games multiple times.


While playing Fallout and Fallout 2 I always thought about how it could be to play this from the first person view and to have the open world, so you can just go and explore? I am no traditionalist at all costs sticking to the past. And this game seemed to me that it was made from my thoughts. It is all I wanted when dreaming about open world and how could it be played from 1st person view. And yes, it is much more action than fallout series, but it still an RPG. And to those who claim it is just a shooter, no it is not. Arguments will follow. I will refer to fallout 1 and 2 like fallout. So like in fallout you have stats and skills. Without them your energy or big guns are almost useless and you will not shoot a mutant from five feet, most likely you will harm yourself. So to use weapons or science, repair skills you need experience points and to level up. Just like in fallout. Also there is a lot of conversations, and what you can achieve depends on your previous steps and your charisma and/or luck or barter etc. Just it works that if you have negative carma you will not achieve the same and will have another conversation with inhabitants of Fallout 3 world. As I said jut like in fallout. So what do they talking about?


See the picture above, classical pip boy :) Other thing is that you will be exploring the various areas of the world and keep meeting the fractions. And they will have an opinion about you. And this is rather hard to change to the positive perception of you. Most say, it is too action. I do not agree with that. In fallout you had also lot of fights and you could avoid them by choosing another approach if possible. The same here. And if it is too action for you, there is a possibility to switch to traditional turn based combat. So what? It is almost the same.

So to close this short argumentation I would like to say that it is what I think it should be as a perfect successor for fallout. This is exactly I like it. I played both Fallout 3 and New Vegas and all DLCs. And I used just to wander all over the world, just exploring and scavenging and gathering supplies, helping people.

And few rumours to the Fallout 4: should be developed by Bethesda again. They do not deny the existence and development of the Fallout 4, but they are saying it is in the early stage of development. It will be maybe set around MIT – Boston, Massachusetts. So we will need to be patient.

Posted in RPG.